[Closed] MaxScript Spline Plugin, could be now possible?
Hi, (sorry for my english)
I’m new on Max 2016 and I was taking a look on MCG but I feel much more comfortable on MaxScript editor.
Doing some test with shapes plugins made in MCG I’ve opened the .ms file made by this tool I’ve found a new superclass exposed in the maxscript environment but undocumented in the help, the simpleSpline superclass
My question is: is it possible to write a shape plugin directly in MaxScript using simpleSpline?
In simpleObject plugins there is a “mesh” class to build the final object but in this spline code apparently it uses several dotNet classes wrapped to build the shape (I don’t understand much of that part)
Could anyone share with me some clue? thanks a lot
Yes, it is possible, see for example
http://www.scriptspot.com/3ds-max/scripts/arrow
http://www.scriptspot.com/3ds-max/scripts/guilloche
http://www.scriptspot.com/3ds-max/scripts/pulley-belt
Thanks a lot Swordslayer this is awesome, one more thing you may know about: could a plugin like this be made by more than one spline? (like an o’ring for name some example)
What’s an o’ring? You can have multiple subsplines, if that’s what you’re asking.
Thanks a lot for the answer, I’m sorry about the example an O’ring is like a torus made of rubber used mostly in piping ( I work in the construction, is the only thing that came to my mind :shrug: )
very easy in MCG…
I’m sure you can manage with mxs…or Swordslayer will sort you out…
I have a question… Is it possible to make multi-spline splineshapes using simpleSpline? What is the syntax for this?
I do it, but my build functions are custom, not a built-in