[Closed] MaxScript Object name
I am detaching an object from vertex selection in edit-poly modifier.
I want to give a “new name” name to the new object.
$.modifiers[#Edit_Poly].DetachToObject “new name” don`t work!
$.modifiers[#Edit_Poly].DetachToObject.name = “new name” don`t work!
How do I do it?
Thanks
Try this:
newName = "new name"
$.modifiers[#Edit_Poly].DetachToObject &newName
Notice that the maxscript needs <&TSTR>:
<void>DetachToObject <&TSTR>newObjectName
newObjectName is In and Out parameter
More information on parameters that lead with & can be found here.
-Eric
Thanks Eric
But Im still hitting a wall here. I
ve made a short video of the issue…
You didn’t follow my directions, you have to assign the name to a variable and then set &variable to name it work. See the code below.
NOTE: You need to use a unique object name, otherwise it will append a number to it. In your current sample you are naming the new object the same as the starting object.
fn detachObj obj vertArr outName = (
-- assign material to variable
if obj.material != undefined then (
objMat = obj.material
) else (
objMat = obj.material = standard()
)
-- set and cache diffuse map
objDiff = objMat.diffusemap = Checker()
-- set object material settings
objMat.name = outName
objMat.showInViewport = on
objDiff.coords.U_Tiling = 25
objDiff.coords.V_Tiling = 25
-- cache modifier to variable
if obj.modifiers[#Edit_Poly] != undefined then (
epMod = obj.modifiers[#Edit_Poly]
) else (
epMod = edit_poly()
addmodifier obj epMod
)
-- set modifier active in modpanel
modpanel.setCurrentObject epMod
-- set SO Level
subobjectLevel = 1
-- set Vertex Selection using supplied BitArray
epMod.Select #Vertex &vertArr
-- detach the object and setname using by-reference variable
epMod.DetachToObject &outname
-- delete modifier
deletemodifier obj epMod
)
-- Usage:
-- detachObj <Object> <Vertex_BitArray> <Name_String>
detachObj $ #{1..51,85..2091,2764..2880} "DetachObject"
Now that you have a function all you need to supply to repeat the process is an Object, Vertex BitArray, and an Unique Name.
-Eric