What’s up with this german stuff. Ik ga toch ook niet in één keer nederlands praten
But indeed there’s noway this plugin/script will be fast, but still it would be nice for visualisation/screengrabs… So I will try to continue this scripted plugin
Ahwel gute nachte! ofzo…
Cheers Johan
Wow this is really sweet guys. Been awhile since I’ve been back to the max forum. I usually surf the WIP and general forums but this is a god send if you can get this up and running. I’m going to have to test this out but I originally started out using lightwave 5.0 through 6.6 and I have to tell you smoothwire helped alot.
I plan to definitly watch this thread closely.
Well, that’s fine, but the attitude about it isn’t! Just disregard the thread; you don’t have to take it so seriously
here are some people working on a free script to aid nurms modelling, which is in my opinion far away from “stupid lowpoly stuff”. if you don´t need it, just don´t use it. but there is no need to be impolite.
Hi all, i write litle script
for simulate LightWave Smooth on 3dsMax
him dont create any spline or something else
just hide any edge…
i think it’s don’t slow your viewport, and work
also fast(or slow) as standard meshsmooth.
tnx, check it =)))
=== here begin script ===
— LightWave Smooth Style For 3ds Max5 by 2LoOp <2lp@nm.ru> –
— Version 0.7 Alpha –
— Put this script to the 3dsmax5\UI\Macroscripts folder or just —
— drag into max viewport, restart max and go to Customize UI —
— menu, under category lptools you can find LWSmooth —
macroScript LWSmooth
category:“lptools”
tooltip:“LWSmooth”
buttontext:“LWSmooth”
(
rollout LWStyle “LWStyleSmooth” width:152 height:88
(
groupBox grp1 “LW-Style Smooth Control” pos:[7,13] width:138 height:59
button btn3 “On” pos:[27,29] width:48 height:15
button btn4 “Off” pos:[75,29] width:48 height:15
spinner spn4 “Interatinos:” pos:[37,50] width:86 height:16 range:[0,5,3]type:#integer scale:1
on btn4 pressed do
(
deleteModifier $ 1
deleteModifier $ 1
max select none
$.surfSubdivide = off
)
on btn3 pressed do
(
subobjectLevel = 2
max select all
$.iterations = spn4.value
$.surfSubdivide = on
modPanel.addModToSelection (Turn_to_Mesh ()) ui:on
$Box02.modifiers[#Turn_to_Mesh].selectionConversion = 2
modPanel.addModToSelection (Edit_Mesh ()) ui:on
subobjectLevel = 2
macros.run “Editable Mesh Object” “EMesh_EInVisible”
max select none
)
)
createDialog lwstyle width:152 height:88
)
=== End Script ===
i guess…
…you understood me wrong
i’m working in a game company, and i have nothing to do highpoly right now, so i currently have no need of this script, but as i promised i’ll test it asap
as i said before i like the idea of that script how could i change my mind by 180 degrees?!
…
…
.
so keep up the good work
Sorry Neox, I totally thought that you meant low poly modelling was stupid and that’s why you had no need.
2loop, nice to join, what people are talking about though is a modifier or script to hide all of the edges produced by the NURMS process other than those that are directly descended from the original mesh, if possible automatically