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[Closed] Matrix values

Is there a way to construct bones in local coordinates other then multiplying them by their parents? Also is there a way in max to setup the bone structure based on child and sibling data with no parent info?

1 Reply

I got it with some help from a friend

for a = 1 to BoneCount do (
p = BNArr[a]
cidx = BNInf[a].child
while (cidx != 0xFFFF) do (
b = BNArr[cidx + 1]
b.parent = p
b.transform *= p.transform
cidx = BNInf[cidx + 1].next
)
)