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[Closed] MXS access to Greeble's Seed?

Does anyone know or know how to access Greeble’s seed through maxscript? I would like to be able to randomize it over time. Thanks

5 Replies

hi john,

i dont think so, showproperties yields these options –

.Panel_Min__Ht : float
.Panel_Max__Ht : float
.Widget_Min__Size : percent
.Widget_Max__Size : percent
.Widget_Max__Height : float
.Widget_Density : integer
.Panel_Taper : percent

I was afraid of that, I didn’t see it in the track view (seems if you could access it it would be there) but I figured I’d ask anyway. Thanks Pete

d’oh… and no “new seed” button that you could press programatically either. I wonder what the windows messages (notifications) are for the spinnercontrol…

Edit: ooh… the SDK mentions the messages and notifications. I’ll have a poke.
Edit2: argh – but no messages specifically for their individual up/down arrows. So much for that.

Oh good thought, it is a bummer that was a no go

Well, I dropped Mr. Hudson an e-mail, inquiring about at least adding the value to the track view (which I assume gives it mxs availability), maybe he can add it, that would be sweet

aye, any animatable property (he would have to make that an animatable property – and heck, why not) automatically shows up to MaxScript.

In theory, all of the properties would be visible – however, it’s possible the plugin started in the days before ParamBlock2 which automates that stuff and uses the original ParamBlock; which would explain why only the animatable properties show up