[Closed] MCG facade clone modifier help
i am starting to learn MCG. i would like to make a clone modifier with some added options to create building facade walls.
i was thinking in modeling part of the wall and then use the modifier to stack and make a building.i have some questions.
in normal clone modifiers there is always an option to offset in x,y and z.
here i would like only a number where the clone automatic offsets based on the size of the object. like relative offset.
Get the mesh bounding box and its extents and use that as an offset in x/y/z.
i found the meshboundingbox under geometry. what are its extents? thanks
If you’re on Facebook join this group…
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Loads of help and discussion there…
When looking for MCG nodes I find that I always press x then type in a * before I type anything in as I generally find that helps me find the nodes I’m looking for easier.