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[Closed] MAX9 Modifier Handling

Does anyone know of any changes to the internal handling of modifiers in max9 versus max7? I have some custom modifier plugins that are crashing in max9 right after their constructor is called. The call stack says it’s in core.dll so, I was wondering if there had been any behind the scenes changes.

All the SDK functions that are called in the constructors apparently still exist and perform the same tasks in max9 so this is really hard to track down.

thanks,
brendan

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I managed to fix this. It seems that Max9 really doesn’t like uninitialized IParamBlock2 pointers. Once I made sure these were initialized to NULL in the constructor, the modifier works perfectly.

Brendan