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[Closed] Is there anyway to refresh the transforms of objects post load?

Hello,

I’m using Max 2016 and have been having intermittent problems where on load of a scene objects that are Position Constrained to other objects aren’t properly updating. The result is that the Position Constrained object just sits at the origin until the object it’s constrained to has been given a little nudge and then everything is fine.

I’m wondering is there anything like the CompleteRedraw() function but instead for the manual updating of scene transforms/dependencies?

Thanks in advance