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[Closed] Is there any source for learning advanced maxscript ?

Is there any source(online course or offline ) for learning advanced maxscript ?

I mean developing tools,ui,dotnet,pipeline,database,communication with external applications techniques and advanced example projects

Thank you

8 Replies

Like that

http://maxscript.kajabi.com/sq/39639-opt-in1

Unfortunately I am late

just curious. how much are you (or your company) ready to pay for a good course?

do you want to pay just $50-100 (a book price) or are you ready to pay $2-4K for a real course?

That really depends on the course.
I’m currently subscribed to Allan’s course linked above and I think it’s worth the money, especially for artists who want to dive into maxscript.
For my personal taste it’s a little too practical right now, meaning that it focuses a lot on viable day to day scripting and less on things like coding standards (for example using structs)
But then again we’re just starting the Pipeline Tools Module, so all this might change when he dives into more complex tools.

I would love to have some more theory and background information why things work like they do, but that might be just me. I think for most people its just right.

It’s really hard to find good resources for maxscript, most information on the internet is outdated and the maxscript documentation is useful to understand a specific method but really lacks coding standards and guidance for people without a programming background.
I think apart from CGTalk, tech-artists, polycount and some blogs you won’t find much viable info let alone full courses. And even then you have to be very careful to watch the dates of the posts.

I already learned so much more about maxscript from other languages like python and C# than from any maxscript source itself. Not syntax of course, but general way of thinking and how to build programs.

I hope Allan’s course will also make a turn in this direction, because there is not much else out there like it, or I haven’t found it yet.

So if someone would make a rather “programmer”-approach course for 3dsmax development (maybe not only maxscript but also some python, .Net, whatever else can extend and communicate with maxscript) I would pay good money for it.

i just want to let you know – there is no a way to buy a mxs knowledge for easy 50 bucks.

1 Reply
(@zykras)
Joined: 10 months ago

Posts: 0

Well that is kind of obvious isn’t it?
You get what you pay for – may it be with time or money. There are no shortcuts.

If you want to learn it on your own you have to gather resource after resource and check if the info is up-to-date. After some time you learn the important sites and people and then it’s time to soak up their information. Sometimes you’re lucky and they’re still active on forums (like denis ) so you can ask them.
Then it’s just scripting and watching other peoples scripts, trying to understand what they did.
Very annoying if people insist on .mse files, even for small tools – blocks every chance of learning from it (well at least if you stay clean and don’t decrypt them)

My personal recommendation: Learn a real language like python, C#, etc.
Python because it’s very easy to learn key programming concepts with it (which will drammaticly improve your code) and C# because integrates nicely with maxscript (and it’s also fairly easy)
You could also learn C++ and the SDK but that would be overkill for tool development.

If you’re lucky you find a course like mentioned above, but it’s very hard to find one that is up-to-date.

May be $1k – $1.5k
Also I take the book if there is one

just for curiosity where do people learn maxscript and even SDK away from internet ?

Thank you

Obviously I don’t want to learn on my own I all ready did that to an extent and it costs me much time, I thought if there is some focused knowledge it will save me sometime even if it costs money this time

It would be a sin for Denis, JokerMartini, Klunk, PolyTools3D, Gazybary, Vojta and others not to make some video courses! I know that it would take a lot of time for them to prepare, even if they already know programming – to be ready to explain to others!
I think they should cooperate together, everyone of them should select a certain topic where they could go deeper and deeper.
If you share the efforts, then the course will be better, easier, and more pleasant for the big audience. Many of us, know a little about scripts, and many people are better then others in different fields – some in editable poly, some in editable mesh, some in editable patch, modifiers, textures, groups and so on!

I think, there should be a website, may be this one, where everyone could add a video tutorial in a certain direction – (lets say UVs – because I’m interested in this topic at the moment ) and should be able to put a worthy price! Except this, he should briefly explain what will I know after watching it and what should I strictly know before buying it.
I think, together you will be able to make a good collection of tutorials.

For us, it will be easy to choose which topic is interesting, and to buy it. After each video, we should be able to write comments. During time, when things change, variable change, the author may wish to add the next video with corrections/updates to his code and to his previous tutorial. For the clients the update would cost let’s say 10% of the price if the video is short. We all understand that things update. During time, old tutorial may become cheaper, may be free – the author should decide.

Please don’t make online courses where a lot of people could give stupid questions. Record videos, and write down the code used in video for the clients to be easy to use it.

What you will have:

  1. good cooperation
  2. not long time courses – because you don’t have it – I know for sure
  3. You get the money for more then one client – believe me – because when it’s less – more people buy – I don’t want debates about this – just my opinion.
  4. You can write a tutorial when it’s comfortable for you to do it!

I would continue but you will have our love because you save our time as well for learning, which costs also money.

Less time to learn = better speed to get the needed tools = more money we receive from using them

I can tell you why I never buy tutorials from total training – about after effects. Because I never know what will I know at the end. May be I know all and everything about what he is going to talk. The tutorials should be useful.

We can contribute with translations to the native languages if you want bigger audience.