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[Closed] Is there a way to view a modifers as maxscript?

Im trying to figure out how to use maxscript, and was wondering if there is a way to see the misc functions in max as maxscript, like the modifiers?

Its especially the way that the Symmetry modifier im interested in, looking to making a modifer which kinda function as Symmetry, but just not with the mirror effect. Any tips on how to do it?

What I especially need to know is, does Symmetry modifier just generate more polygons to the model or does it work with come kind of instence?

2 Replies

modifiers are written in C++ and compiled, you cannot see them as maxscript (unless they are scripted modifiers) you can see the source in C++ in the SDK afaik,
you can probably write modifiers like the standard ones with maxscript but they would be slower as they are not compiled

maybe a better way to learn to script is to start writting scripts – from my own experience i think you learn faster this way. think of a script you would find useful and write it

mark

Yeah, but its easier to learn script when you can ‘read’ other scripts and see how they are builded. Especially when you can see “Ahh this part does that”. But the general thing about this was how the symmetry and array was working, do they just make a copy of the elements in the object and mirror it, or does it recreate it mirrored or something.

But thanks, will take a look at the SDK, should get an idea even though its C++.