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[Closed] Is Point Visible in Camera View

Already done 8)

If it’s objects to be tested, you could cull by bounding box entirely (behind cam exclude) / (inside frustrum include) / (outside frustrum exclude) before testing the vertices?

aha, and other way is to ray from point to center of cone or camera, if hitface normal on the cone is positiv, object is outside, many ways to acheive the same result, question is wich is best for my purpose 8)

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