[Closed] Interface: AssignVertexColors
I’m pulling my hair out over this one. It worked yesterday at work, but when I tried it at home I get an error:
AssignVertexColors.ApplyNodes $ VertexPaint:VertexPaint
--This should assign vertex colors to the selected object that has a
--Vertex Paint modifier on it.
Does anyone have any suggestions over the correct usage?
AssignVertexColors.ApplyNodes $
-- if you don't specify a vertex paint modifier this will add a new one.
At least I had it working yesterday.
Most of the interface names I type in will come back with some information like
walkThroughOps --will return: <Interface:walkThroughOps>
ChannelInfo --returns <Interface:ChannelInfo>
AssignVertexColors --just returns: undefined
~Mike D.
Ok, that’s just bizzare.
It works fine here at work. Or at least Max recognizes the Interface.
It doesn’t actually do anything, though. It just turns all the object’s verts grey.
Arrrrgh!
~Mike D.
In case anyone was wondering, (I knew you were all holding your breath!)
it’s broken.
Not officially, as i didn’t see anyone from Discreet acknowledging it, but some other posts seemed to confirm my suspicions.
There is a workaround in the form of using Foolib, which has an apply vertex color function that actually works. I’m wondering if that one has a memory leak, though, because I’m using it to apply vertex colors on every frame of an animation, and it tends to crash. I’m using it in a PFlow script to grab the colors from the verts of a plane and using those values to control the position of a bunch of objects.
Does anyone have any experience with that function of Foolib? Any problems?
~Mike D.
Grrrr, Arrgh.