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[Closed] Instance duplicated meshes detecting transform
Jan 23, 2018 4:04 pm
Hi I have a scene with a lot of meshes duplicated (i detached them from a single mesh) and I wanted to write a maxscript to move/rotate their pivot only so I can instance one of these meshes and replace all the duplicates. This way I will have just one mesh with a lot of its instances which are just moved/rotated instead of a lot of meshes which are exactly the same.