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[Closed] IGame interface to export baked vertex animation
Sep 07, 2007 3:01 pm
I’m using the IGame export interface to get my meshes out of max8, I’ve exported my initial vertex positions, face indices, uv’s and normals without a problem, but now I want to export baked vertex animation as well, but I don’t seem to be able to find any mention of getting your mesh state at a particular time.
Thanks for any help guys.
4 Replies
Sep 07, 2007 3:01 pm
I think this should work:
at time ... theMesh = snapshotAsMesh $
Martijn