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[Closed] IGame interface to export baked vertex animation

I’m using the IGame export interface to get my meshes out of max8, I’ve exported my initial vertex positions, face indices, uv’s and normals without a problem, but now I want to export baked vertex animation as well, but I don’t seem to be able to find any mention of getting your mesh state at a particular time.

Thanks for any help guys.

4 Replies

I think this should work:

at time ... theMesh = snapshotAsMesh $

Martijn

I’m using the SDK, not script.

Ah, sorry can’t help you there I’m afraid…

It’s cool, magicm