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[Closed] Howto AddKnot to animated Spline ?
May 03, 2014 11:02 am
Max2012. For test I am using this:
the_string = splineShape ()
addNewSpline the_string
For i = 1 to 2 do
(
addKnot the_string 1 #corner #curve [0,0,0]
)
updateshape the_string
animateVertex the_string #all
For SimTime = 0 to 100 do
(
For i = 1 to (NumKnots the_string) do
(
theKey = addNewKey the_string[4][8][(3*(i - 1) + 2)].controller SimTime
theKey.value = random [-50.0,-50.0,-50.0] [50.0,50.0,50.0]
)
)
This will animate spline. If I add knot manualy. It is working. Knot is not animated But it could be.
But when I add knot with maxscript:
addKnot the_string 1 #corner #curve [0,0,0]
updateshape the_string
This will produce spline that will kill Max after selecting and moving added knot. Is there way in maxscript to correctly update spline or its animate controller ?