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[Closed] How to snapShotAsMesh a node.baseObject
Jul 22, 2014 2:14 pm
I was wondering how to snapshotasmesh a node’s baseobject :
snapshotasmesh ($.baseobject)
-- Runtime error: snapshotAsMesh requires a node
i’ve tried this but new mesh has coords [0,0,0] :
m = mesh mesh:$.baseobject.mesh
I’d like to get the geometry before any modifier, in local coords.
2 Replies
Jul 22, 2014 2:14 pm
m = $.baseobject.mesh
it’s at [0,0,0] because it is in local coord.
i guess m = mesh mesh:$.baseobject.mesh transform:$.transform
doesn’t get you what you want.
try this :
nod = selection[1]
otm = nod.objecttransform
tri = nod.baseobject.mesh
for v in tri.verts do setvert tri v.index (v.pos*otm)
msh = mesh mesh:tri
Jul 22, 2014 2:14 pm
Thanks Gumtoo,
my mystake, i’m always confused with local and world coords.
I need my node.baseobject not at [0,0,0] but at its original transform, so i guess in world coords.
Creating a new mesh from any triMesh, resets coords to [0,0,0].
So a solution for me would be like the one you said :
m = mesh mesh:$.baseobject.mesh transform:$.transform
So for example :
delete objects
nod = Teapot name:"TP" wirecolor:green transform:(matrix3 [0.453313,0.890372,-0.0417702] [-0.805494,0.389132,-0.44694] [-0.381689,0.236249,0.893588] [-110.614,-33.7841,18.417])
addmodifier nod (Spherify())
nm = mesh mesh:nod.baseobject.mesh transform:nod.transform name:"nm" wirecolor:red