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[Closed] How to save objs from max script?

I need to save an obj file for each frame of my animation. I can’t seem to find how to save an obj (or any file type, for that matter) in maxscript.

I’m also having a bit of a time learning how to iterate through frames with maxscript. I can get the current frame, the start and end frame, but how do I increment currentTime so I can work on frame 2, 3, 4, and so on?

Any help is much appreciated.

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(@carlosa)
Joined: 11 months ago

Posts: 0

sidertime = the frame you want to be at
current time is a read only varible and it canot be set.

In the MAXScript Reference look up the exportFile comand.

exportFile "fileName.obj" #noPrompt
  This will export the scene out to a file named fileName.obj to [b]<[i]maxDir[/i]>\meshes[/b] directory, you can specify another directory in the filename using an absolute path. The [b]#noPrompt[/b] flag forces the export to use the last configuration of the exporter and supresses the export dialog.
 
 If you want to export a selected object there is a flag for that as well.
exportFile "fileName.obj" selectedOnly:true #noPrompt