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[Closed] How to realize it in max ?
2 Replies
May 06, 2009 2:39 am
i think one way to do it in maxscript and getting a similar result is scripting a simpleObject plugin that takes a selected mesh to build the object and the deforming object as parameter. the plugin will have to use intersect rays operation for each vertex to detect wether or not the meshes are intersecting. and then moving the vertices to the point of intersection.
i don’t think that a scripted modifier will be a nice idea, since the intersect calculation have to be done in a world space coordinate system, and as far as i know maxscript doesn’t support World space modifier(WSM) creation.
May 06, 2009 2:39 am
Thanks,I think the same way too,but don’t know much about intersect rays