[Closed] How to handle group nodes ?
Hi everyone,
What I want to do is to access all groups in my scene and apply diffrent materials to each of them.
How can I do this?
Thanks in advance
bkr
One way to do it is:
max select none
i = 1
for o in objects where isGroupHead o do
(
select o
selection.material = meditMaterials[i]
i += 1
)
This example will assign materials from the material editor (i is the slot number), going beyond 24 groups will be a problem, since there are only 24 slots. It’s just an example on how you could do it.
Hope it helps,
-Johan
Hi JHN, your method works but I want to do the same thing without selecting them,
just to be clear about what i want – I want to go through all my groups and assign each group diffrent material , if there is group inside of another group (Nested group) then I want outer group and inner group to have diffrent material.
I hope someone must have idea about this.
something a la this, then?
for o in objects where (isGroupHead o) do (
newMat = Standard diffuse:(random (color 96 96 96) (color 255 255 255))
for c in o.children do ( c.material = newMat )
)
Thanks Zeeboxx2 it works fine, I was thinking of using isgroupMember function but by using .children is more quick and recognise the head group node of its family.