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[Closed] How to access external .Max files

Hello everybodies,

I have a trees bank in a .max files.
I want to use this bank through a script to import trees in the scene by choosing maps pictures or names in a .max files.

I have an idea of interface :

  • A button to find the .max files on the harddisk.
  • A Edittext to see the choosen .max files.
  • Some bitmap to see the maps of the trees.
  • A checkbox under each bitmap to choose it.
  • A edittext under each bitmap to have the name of the bitmap and/or object name.
  • and a button to merge all choosen trees from the .max files in the scene.

This is the way to use the script.

  • Click on the “Choose .max files” button.
  • Choose a .max files.
  • Bitmap with the diffuse map of each trees in the .max files appears in the interface of in a separate rollout.
  • Click on checkbox of bitmap you want to merge.
  • click on “Import” button to merge the tree in the scene at [0,0,0].

There is a way to access an external .max files to gather diffuse bitmap names and objects names ?
Do you know how to do this ?
There is a way to generate interface controls into a rollout or and external rollout ?

Thank you for your help guys

3 Replies

You can have each tree as a sepparate file with a jpg of the rendered tree, both named the same. Then you don’t need to go in a file to gather the object name. And having all of them in the same folder is much easier to acess.

Hope this helps!

Hello vasilescu_anton,

It’s a good way to make the bank you give me
But the guy for who i make this script want his bank accessible directly via max interface and switch from one bank files to an other easily and rapidly.

Thank for your interest.

Nobody knows if it’s possible to access an external max file to have information about objects and maps in the scene ?

Maybe there is no way 🙁