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[Closed] How do i set multiple uv channels

I am importing a mesh file and i can import the first set of uv’s no problem with the command
for j = 1 to UV_array.count do setTVert msh j UV_array[j]
how would i do this same command with a different array and set that map channel to 2 or 3 or whatever.
Thanks so much in advance.

1 Reply
 JHN

Check out the helpfile on “setTVert”

[left][b][b]HISTORY [/b][/b][b][b]NOTE:[/b][/b]

[/left]
[left]In 3ds Max 2, there were only two mapping channels, with channel 1 being the original texture channel of 3ds Max 1. For generalized access to all map channels, you should consider using the methods described in Meshop General Mapping Methods
[/left]

So start with > Meshop General Mapping Methods

-Johan