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[Closed] How do i set multiple uv channels
Nov 15, 2010 2:00 am
I am importing a mesh file and i can import the first set of uv’s no problem with the command
for j = 1 to UV_array.count do setTVert msh j UV_array[j]
how would i do this same command with a different array and set that map channel to 2 or 3 or whatever.
Thanks so much in advance.
1 Reply
Nov 15, 2010 2:00 am
Check out the helpfile on “setTVert”
[left][b][b]HISTORY [/b][/b][b][b]NOTE:[/b][/b]
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[left]In 3ds Max 2, there were only two mapping channels, with channel 1 being the original texture channel of 3ds Max 1. For generalized access to all map channels, you should consider using the methods described in Meshop General Mapping Methods
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So start with > Meshop General Mapping Methods
-Johan