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[Closed] How do I refresh Material Editor sample slots with MAXScript?
Oct 25, 2009 2:11 am
Hello,
I have a need of switching renderers with script:
renderers.current = Default_Scanline_Renderer()
renderers.current = mental_ray_renderer()
But the Material Editor sample slots do not refresh automatically in the same way as switching renderers with Render Setup dialog.
Is there a solution to this?
Thanks in advance!
3 Replies
1 Reply
material renderer might be locked to current renderer or might be not.
if it’s not locked you have to set material editor renderer
renderers.current = mental_ray_renderer()
if not renderers.medit_locked do renderers.medit = mental_ray_renderer()
-- or set them both:
renderers.medit = renderers.current = mental_ray_renderer()
- force update all materials in meditmaterials
with undo off with redraw off for k=1 to meditmaterials.count do meditmaterials[k] = meditmaterials[k]
-- it's better to do it without undo and redraw
Oct 25, 2009 2:11 am
Thank you, Denis!
This works, only the selected material is not refreshed.
1 Reply
here is an another version:
for k=1 to 24 do
(
mat = medit.GetTopMtlSlot k
setMTLMeditObjType mat (getMTLMeditObjType mat)
)