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[Closed] How do I get the number of edges in a "Mesh"?
Aug 06, 2013 10:03 am
For maxsdk,
I have a pointer to a Mesh object, you can get the number of vertex and faces
but you can’t get the number of edges. I think I can’t do it the cruel way by multiplying the number of faces by 3.
Any ideas?
Thanks
Jack
3 Replies
1 Reply
Yep, got it as well from somewhere else.
As far as I know, Patch data will be trianglulated, can’t spell, to meshes before getting exported, just as polys do, the problem for now is I can’t seem to find information on how to collecting information of edges originated from PatchMesh, here is the sample code, I think it’s heaps more complicated.
http://dl3d.free.fr/phpBB2/viewtopic.php?t=1035&sid=527165917f639e714328b3de486e1bfa
Thanks
Jack