[Closed] Horizontal Branching Help
Hello,
I’m working on a project but I’m having trouble:sad: with rotating this branching script and was wondering whether you could help me . I’m trying to rotate this script about the x-axis to make the branching go horizontal. If you have any advice it would be welcome :
global maximumDepth = 6
global maximumBranches =2
treeTrunk = cylinder radius:2 height:20
fn branchATree parent depth =
(
branches = random 1 maximumBranches
if (depth < maximumDepth) then
(
for i = 1 to branches by 1 do
(
newBranch = copy parent
newBranch.parent = parent
newBranch.height = parent.height
newBranch.radius = parent.radius – can put random between 50% and 75% e.g.
in coordsys parent move newBranch [0,0,(parent.height)*(random 0.6 0.9)]
in coordsys parent rotate newBranch (eulerAngles (random -90 90) 0 0) – need to find script that says exactly -90 and 90 but randomly chosen
branchATree newBranch (depth + 1)
)
)
)
branchATree treeTrunk 1
I’m not sure I understand what youre asking, but can you not try changing the following line:
in coordsys parent rotate newBranch (eulerAngles (random -90 90) 0 0)
to
in coordsys parent rotate newBranch (eulerAngles 0 (random -90 90) 0)
and see if that helps and if not try
in coordsys parent rotate newBranch (eulerAngles 0 0 (random -90 90))
i do my branching in the following way
tm = matrixFromNormal prevdir; -- dir of the branch we are growing off
tm.translation = branchpos; -- point we are branching from
prerotatey tm branchangle; -- 0 - 180 with a random variation
prerotatez tm radialangle; -- 0 - 360 dependent on number of branches plus random var
tm is now the tranform for the start of the new branch (i use splines)