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[Closed] Hermite Spline to Bezier Controller
Apr 08, 2011 5:14 pm
Hey guys,
I’m having a kind of a problem that have been squashing my stomach for the whole day:
I have file where the animation tracks have been saved by hermite splines.
Like that
Rotation around Z:
KeyTime(0) Rotation-Angle(0) Hermite-Slope (0)
KeyTime(n) Rotation-Angle(n) Hermite-Slope (n)
And now I have to import that stuff as a bezier-controller for Z-Rotation into 3DS Max.
My problem is that Max just offers <key>.inTangent, outTangent, inTangentLength and outTangentLength but no value for putting in that Hermite-Slope-value.
Does anybody know how to achieve that?