Notifications
Clear all

[Closed] Help: Timline Animation Playback Sub-Frame Iterpolation

well, I would prefer to have a rotation controller where you can see things in the track view… unfortunately that’s not the case for TCB_Rotation but it’s upside is that it doesn’t have the issues that Euler_XYZ has, right? What are the advantages of Linear_Rotation controller versus TCB_Rotation?

The rotation data in the dotXSI 3.x format is stored as Euler angles (sigh)… so I do convert them to a 3ds Max quaternion before assigning the quat value to the 3ds Max rotation controller.

Page 2 / 2