[Closed] HELP:Human body system in MaxScript
I am doing a project which is human body animation system. The basic function is creating a hunman body. In my idea,useing 3d maxScript listener to note every step when I modeling human body by 3DS Max, then put the code into MaxScript.
However,it’s a stupid way I konw. Do you have any good way to perform the function? Hope
your help.
(Sorry about my broken English!)
That method can be limited, as you can’t really control some of the methods the listener records. To do it properly, you would have to use a lot of editpoly functionality, but it really depends on how much control you want over your mesh.
The macro recorder will record most of your actions, but I doubt that you’ll get a perfect model back if you play it back.
But whats the point of it? When you already have a human you can always clone it instead of running some script to create it again.
Thanks for erilaz and Psan’s reply.
As Psan said, I can always clone the modeling instead of running some script to create it again. How can I do that?
Select the model and press Control-V.
Or simply merge (File->merge) it into a new file.
May be I didnt exactly understand what you need…
Thanks Psan!
I think I didn’t speak clearly.
Simple to say, I want to load a modeling by Script.
Just click a button lightly, a human modeling appears in the scene.
So, could you tell me how to do?