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[Closed] HELP: Problems applying skin weights via Maxscript fn
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Jan 11, 2015 6:15 am
changing the function call to: SetSkinWeights nodes:geometry normalizeVerts:true
appears to have fixed it… I didn’t try your debug version. Also I had to add the following line in the function to “continue” to next mesh if there is a mesh object that doesn’t have the skin modifier…
if node.modifiers[#skin] == undefined do ( continue )
…in a separate “run” animation– there appears to be a mesh object called “lhand_lock” (…must be used by game engine compiler during conversion to game file format) that doesn’t have any SI_Envelopes and thus not weighted to any bones…
Thank you so much– this was driving me crazy!
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