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[Closed] Getting elevation by coordinates

Hello everybody and good day!

I recently started scripting in max and dont have very big background, so to say. I have a problem to solve which is kicking my brains. Two, actually…

  1. as a part of a script in a procedure, how can I find the extremities of the whole scene, including all objects altigether? That is the max and min x, y and z coordinates. I will use it as a function ;

  2. again as a function, for a given x and y to return list of z(), probably array.

I know maybe this is too easy for you, gurus, but im kind of struggling. I will be very happy for any clue you could give me. Thanks in advance.

5 Replies
  1. Use objects.min and objects.max
  2. cross (normalize x) (normalize y)
  1. Thank you, simple as that, objects.min and max will do the job.
  2. Cross function returns the cross product of two vectors, that is another vector. I need to have a list of all the z where a vertical line penetrates the scene in coordinates (x,y). I dont see a way to implement this with cross. Please help.

Thank you very much and excuse me for bothering

Since you do not have Z value then any Z value can be used. Your coordinate is: [x,y] adding Z to this gives you all possible Z that you need – [x,y,100] is just 70 units above [x,y,30] on the same Z axis(line).

elevation by coordinates

intersectRayScene <ray> is probably what you need

Performs intersectRay on all nodes in the scene.

Returns an array of results, one entry per node hit, where each entry is a 2 element array containing the node and the intersectRay result for that node.

Thank you, Serjah, I believe this will do the magic. Now it is time to implement it in my code, which will take time. Thanks for the tip.