[Closed] Getting elevation by coordinates
Hello everybody and good day!
I recently started scripting in max and dont have very big background, so to say. I have a problem to solve which is kicking my brains. Two, actually…
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as a part of a script in a procedure, how can I find the extremities of the whole scene, including all objects altigether? That is the max and min x, y and z coordinates. I will use it as a function ;
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again as a function, for a given x and y to return list of z(), probably array.
I know maybe this is too easy for you, gurus, but im kind of struggling. I will be very happy for any clue you could give me. Thanks in advance.
- Thank you, simple as that, objects.min and max will do the job.
- Cross function returns the cross product of two vectors, that is another vector. I need to have a list of all the z where a vertical line penetrates the scene in coordinates (x,y). I dont see a way to implement this with cross. Please help.
Thank you very much and excuse me for bothering
Since you do not have Z value then any Z value can be used. Your coordinate is: [x,y] adding Z to this gives you all possible Z that you need – [x,y,100] is just 70 units above [x,y,30] on the same Z axis(line).
elevation by coordinates
intersectRayScene <ray> is probably what you need
Performs intersectRay on all nodes in the scene.
Returns an array of results, one entry per node hit, where each entry is a 2 element array containing the node and the intersectRay result for that node.
Thank you, Serjah, I believe this will do the magic. Now it is time to implement it in my code, which will take time. Thanks for the tip.