[Closed] Getting Selected Map Verts
Hey guys,
Does anyone know if there is a way to get the corresponding map verts of the current vertex selection in a polygon object? Other than cycling through each face and map face and getting the corresponding verts from each, cos that’ll be a bit slow.
Thanks.
As far as I can see, only via the polyop getMapVert or it’s corresponding editablepoly version getMapVertex. I think as you say, you’d have to have a cycle.
Or am I confusing myself with what you’re after?
I want to make a better system for colouring verts in editable poly, one that allows you to multiply, add, screen, etc. colours with editable poly’s selection methods.
This sounds very interesting!
Do I get it right?
I have a vertex selection – colored – and now I can aply a layer-like second selection. I change the transfer mode to screen and only the selected vertices of both selections are selected? In this case some kind of boolean between two selection sets.
Will it be possible to use maps (uvw) to select vertices?
Georg
No, nothing that complex, although it’s not a bad idea
I want to be able to select, or soft select, a bunch of verts and add, multiply, blend vertex colours, I’m busy with studies for a project that may require Homeworld like backdrops. And tinting vertex colours is damn near impossible in Editable Poly.
Keith, have you looked at using the Vertex Paint modifier for this. This tool allows for layers that can be blended in many ways.
Hey Paul,
I have tried, but VertexPaint is limited in certain ways (the ways that I need it for). No growing, shrinking, looping or ringing of selections, no scripter access to vertex selections to make those functions myself, I can’t interact with existing vertex data (ie, if I coloured verts in Editable Poly I can’t use the Blur function to smooth them in VertexPaint.
I don’t really need to ‘paint’ vertex colours, I need to change the colours of selected verts I could do this with Fill but I can only blend, in order to add, multiply or overlay I need to add extra layers which is kindof surplus to my requirements at the moment.
I’m just going to have to steam ahead and do the ‘transposing’ method.