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[Closed] Geting transform matrix at time x?
Jan 12, 2009 12:55 am
Im trying to get the transform of my object at certain times along the animation. Im trying to use the following code
mWorldMatrix = (mCamera.transform at time 1)
However this works fine in the console, but in my script it errors saying
-- Syntax error: at ), expected <factor>
-- In line: mWorldMatrix = (mCamera.transform at time 1)
and if i dont use the brakets it works, but it only get the transform, and ignores the at time 1 part
2 Replies
Jan 12, 2009 12:55 am
‘at time’ is a context… so you’d want to run the commands that you want to run within the context of ‘at time’ as:
at time N (
<stuff>
)