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[Closed] Generate Triangle strips

Anybody knows a way to get the triangle strips from Mesh?
I want to get the faces share the same material in as less as possible triangle strips in order to render the mesh fast.

I am searching for any plugins or codes to do that in Max. Thanks

2 Replies

SDK:
// build strips
Mesh::BuildStrips();

acess to built strips (public Mesh members):

// Derived table of TriStrips, depends on topology
Tab<TriStrip*> *tstab;

// derived data – can be regenerated, depends on topo
StripTab *stab;

guruware

1 Reply
(@eric720)
Joined: 10 months ago

Posts: 0

Thanks, checking it…