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[Closed] Generate Triangle strips
Jun 15, 2007 10:11 am
Anybody knows a way to get the triangle strips from Mesh?
I want to get the faces share the same material in as less as possible triangle strips in order to render the mesh fast.
I am searching for any plugins or codes to do that in Max. Thanks
2 Replies
Jun 15, 2007 10:11 am
SDK:
// build strips
Mesh::BuildStrips();
acess to built strips (public Mesh members):
// Derived table of TriStrips, depends on topology
Tab<TriStrip*> *tstab;
// derived data – can be regenerated, depends on topo
StripTab *stab;
guruware
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