[Closed] Free memory with dotnet drawing bitmap
Thanks for help
I have another question about How to Free memory with dotnet drawing bitmap
when after drawing many pictures with dotnet , that will show me
runtime error: dotNet runtime exception
about memory not enough
does anyone know how to free the dotnet using memory ?
I have tried “freesceneBitmap()” but not work
(
local bmpDisplayed = dotNetObject “System.Drawing.Bitmap” “c: est.dds”
local bmpRectangle = dotNetObject “System.Drawing.Rectangle” 0 0 512 512
rollout uiDotNetPictureBox “.NET PictureBox” width:512 height:512
(
dotNetControl uiPictureBox “System.Windows.Forms.PictureBox” pos:[0,0] width:320 height:240
on uiPictureBox Paint senderArg paintEventArgs do
(
Graphics = paintEventArgs.Graphics
Graphics.DrawImage bmpDisplayed bmpRectangle
)
)
try(destroyDialog uiDotNetPictureBox) catch()
createdialog uiDotNetPictureBox style:#(#style_titlebar, #style_border, #style_sysmenu)
)
Hey David, have you tried this?
dgc = dotnetclass "system.gc"
dgc.collect()
hello art ,I have no idea how to use the code
I’ve try run the code , but it show me “undefined”
and seems like did not free the memory
I’m Noob with maxscript and dotnet
[left]dgc = dotnetclass “system.gc”
dgc.collect()
[/left]
[left]Thank you ![/left]
That’s it, anyway I was having the same problem with pictureboxes that’s why I’ve wrote a kustom class either way it eats alot of memory, one thing I’ve noticed is that when you minimize max and restore it again, it solves the issue