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[Closed] Float Script for Brake Lights when car moves/stops

ok it looks like it works. I think octane mix amount does not work. because of amount.value So Mix texture was added to one diffuse material instead of mix material and diffuse value: float worked fine.

first of all we need specify what is “braking”
in my understanding it’s:
#1 speed of the car less then #speed_braking_limit or ZERO
#2 and/or acceleration is negative or ZERO
#3 and/or acceleration is greater then #acceleration_braking_limit

so we have to provide two controllers – Speed and Acceleration, and two limits

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