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[Closed] Flipping Faces in Editable Poly Objects

How on Earth do you flip faces in an Editable Poly object? polyop.flipNormals() and $.flipNormals() doesn’t work, well not for me anyway.

Any ideas?

Thanks.

3 Replies
 rdg

Hello Wahooney,
did you specify a <facelist> ? As you are quoting
polyop.flipNormals() and $.flipNormals()
you might be missing this operator?

I will try this now:
and it worked:

polyop.flipNormals $ #{2}
redrawViews()

I need a redrawViews to see the flipedNormal, but my displaydriver at work is something I don’t know …

Georg

I did specify a facelist but I didn’t do the redrawViews(). I’ll give it a bash.
Thanks.

I already had this problem
With polys, nothing occurs when 3dsmax is not in subselection.
And the update occurs only when 3dsmax return in object level (subObjectLevel = 0)
With meshes It is not neccessary…

max modify mode
subObjectLevel = 4
polyop.flipNormals $ #all
subObjectLevel = 0