[Closed] Flattening a 3d mesh
could you point me in the right direction to find the relation (mapping: eg tvert 34, 39, … map to vert 15 ) between a vert and a tvert in maxscript ?
My goal of finding this is flattening a 3d mesh which has been uvw mapped. I’d like to copy the mesh and transform/set the copy’s vertices to (u, v, 0) so that it becomes an ‘unwrapped 3d mesh’.
An option, without explicitly finding map vertices, would be:
ChannelInfo.CopyChannel theNode 3 theMapChannelNumber
ChannelInfo.PasteChannel theNode 1 1
Thankyou, that strategy seems to work out well. For anyone else who might read this post and is trying something similar, I’d like to add that you might want to create your seams ‘properly’ (break the uv clusters). Otherwise, the plane object ends up having criss-crossing edges and may crash max when trying to select faces.
Pranav Tekchand/Avdoot Kumar
RZ2 Games