this is very nice. kudos for giving it out. i’m going to test this out later and try to use if for my portfolio.
Could you provide a specific walkthrough of what to type if we want to complile the viewer seperately on the rendered images (Edited in Photoshop)?
Thanks
BTW, terrific job on this tool
Paul
A small preview of the new features in v1.2 :
I decided to put all the more advanced features, like auto-compiling or not, in a separate rollout, which is rolled up by default. And to keep things even more simple, I decided to make a preset functionality.
I hope that this will make the setup for rendering a 3d viewer easy and fast, but on the other hand also provide advanced functionality and options if needed.
I think that this version can be done in a day or two.
@maxgamer: With the v1.2 release you’ll be able to compile the f3dv file manually (that is, you can decide when it happens :p). I hope that you won’t mind if I don’t make a walkthrough for compiling now, but rather go back to work on the new version
@Synthesizer: Thanks mate. It would be great if you could indeed finish the MEL script, so that people with Maya can also use the tool.
real nice script!
just an idea for the next version: when you doing the animation, would it be possible to add buttons for switching between the frames, so you can for example hide and unhide objects?
I could really use that feature
Hmm could you explain that a bit more perhaps? I don’t really understand the hide/unhide part.
ok, what I meant is this: I have a scene with some equiptment. In my specific case some medical equiptment. and I want to show it once with a patient, and once without the patient…
so I thought that I render the first frame with the patient and the second frame without him and all I need now is a button to switch between the frames…
but I guess thats not really the job of your nice script, and I allready built my self a nice little flash file that loads two diffrent viewers and has a button to switch between them. so I don’t really need that anymore
however, now I’m intrested in how your approach to show animation is, since my version does the job, but is not really nice
Hi,
it's been quite a while since my last post here. I've been ill for a week or so, and I've been busy with other things as well.
But I've also been working on the 1.2 update. There are many new/improved features.
The most noteworthy features will be the animation support, presets and the new compiler. The compiler is now a full windows application (so with a windows ui rather than the console). There are two variants, the automatic compiler, and the manual compiler. The automatic version shows no more than a progress bar and a status text, the rest happens behind the scenes:
[[img] http://img487.imageshack.us/img487/8715/compileruiautohc2.th.jpg[/img]]( http://img487.imageshack.us/img487/8715/compileruiautohc2.th.jpg[/img]]( g"/> )
The manual version gives you the ability to change settings, and to decide when to compile the images into a f3dv file:
[[img] http://img487.imageshack.us/img487/9596/compileruine2.th.jpg[/img]]( http://img487.imageshack.us/img487/9596/compileruine2.th.jpg[/img]]( g"/> )
At the moment the compiler is as good as done. The maxscript part of the update is done as well. Now I've got to implement some of the new features in flash and then it's ready to be released. With some luck, we'll be able to release the Maya version together with it, as Simon is making some good progress on that.
A full list of the new features: (3dsmax)
– Animation support.
– Presets.
– Statistics updated: added Horizontal Frames, Vertical Frames, Animation Frames.
– Advanced settings added.
– New maxscript UI creation system.
– Max 8 ‘fix’ included in install.
– Automatic 3dsmax menu item creation.
– Warning when trying to render more than 1000 frames.
– Auto rotate (horizontal) added to viewer.
– Avoid multiple open UI windows.
– Windows UI for compiler.
– Manual Compile f3dv and viewer.
- Viewer actionscript in it’s own class.
@browndog1978: If you’re using max 8, then the 1.2 update will fix the problem. If you don’t want to wait for that, you can see the solution somewhere in this topic (disable viewport drawing).
[color=DarkOrange]@jbradley: Thanks for the info. I’m going to do some research into flash rendering if I’ve got time. My previous actionscript experiences made me a little sceptical of it’s power when it comes to a huge load of calculations (e.g. 3d stuff), it remains a scripting language after all. But perhaps I should have another look anyway
@ernest: It’s certainly an interesting use of the script. I think that with the added animation support of v1.2, it should become a lot easier to do. However, if you have some actionscripting knowledge, it’d be best to do it yourself I think. Not because I don’t want to do it, but more because I don’t have time to do something this specific.
If you have any questions, you can add me on MSN. Perhaps I could make the actionscript class a bit more flexible, so that you can easily extend or override parts.
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hey man, I really like this app, great work! The update looks good, so with this are you going to be able to compile the images yourself? So I can adjust them in photoshop before putting them into the f3dv?
That is exactly why i came to the thread today. I need to do this in the next couple of days though, is it possible to do without the update?
Yes
That is exactly why i came to the thread today. I need to do this in the next couple of days though, is it possible to do without the update?
Yes it is possible, but it could be a bit tough. You’d have to remove the line that starts the compiler application from the maxscript file (postrender.ms).
Then you can run it manually in the command line console (in windows, do start->run->cmd) and add the arguments manually. (run it with the argument /? to see the arguments needed)
I could also give you the current version of the 1.2 update, that might make it easier. Contact me through my cgtalk profile if you prefer this.