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[Closed] Flash 3d Viewer (using maxscript rendering)

Eh…what a “small world” =P

I’ve been using a similar technique for a while now and i didn’t know anything about your script.
I checked the forum in a long time and i found this thread.
I’m using a bit different approach to place the camera inside 3ds max. I also don’t have any fancy interface and stuff.
But wow… it was a big de ja vou moment for me =) I actually thought i’m the only one who has invented it =D
Anyway…here is a small thing that is done with my script and Flash Mx. (no pre-loader)
http://www.jastudio.ee/failid/mobla.html

I’ll sure test out your script too.

Suvakas

The plugin as been pluged over at Cartoon Brew go check it out,well in the comments section http://www.cartoonbrew.com/internet-blogs/ratatouille-virtual-sets#comments

P.S. Just trying to spread the word about this niffy plugin, it truly is a godsend

The plugin as been pluged over at Cartoon Brew go check it out,well in the comments section http://www.cartoonbrew.com/internet-blogs/ratatouille-virtual-sets#comments

P.S. Just trying to spread the word about this niffy plugin, it truly is a godsend

Thanks for your comments guys.
Sorry for the lack of updates. I’ve still got to fix those couple of bugs.
I’d also love to continue development, making it a bit more sophisticated, but I’ve got too many things to do at the moment. There are just so many other things I’d like to focus on that I’m not going to continue with this on my own at least.
I’d need someone with good programming skills and ambition to help to be able to continue development of the tool.

@savukas: sorry for the late reply, I didn’t get the reply notification 🙁 Quite funny indeed to see someone with the same idea! Apart from it being a little sensitive to mouse movement, it looks really cool

Hi man,
its great plugin

But I got a ugly error when I wanted to use a manual compiler, and it is quite key for me, because I wanted to do a postproduction on the images and save it in bigger compression.

Here is the error

Hope that you will help. the images are named noramaly as default(ahoj1_1.jpg, …). I tried to rename them to something simplier (ahoj01.jpg,…) but I wont worked at all…

Hey, sorry to hear you’re having problems with the compiler.
I think that the problem is due to your filenamimg rather than an actual bug. The filenames should be as follows:
aPath\aFilename+h_v_a.jpg
The plus sign should be in this. h, v and a should be numbers of the horizontal, vertical and animation frame. If you’re not using some of them, just use a 1. So for example:
C:\example+1_1_1.jpg
C:\example+2_1_1.jpg
C:\example+3_1_1.jpg
etcetera

When selecting the source file in the compiler, just pick any of the frames. The compiler will split the filename at the + sign, and cycle through the h, v and a files.

I hope that this will help, good luck!

i get this err:

Hm that’s an interesting error. Have you got that directory on your HD ?
I’m not exactly sure, but it looks terribly much like it’s using my default images directory for some odd reason. This would be very strange, since it should pick the directory from a 3dsmax system global…

ok i fixed it. (dont know how though) but i did the 360 frame render thing and then it opened up the compilier and was doing it. but now where is my .swf file?

Could you perhaps try to see what you did different from your previous try? If it does turn out to be a bug I can try to fix it.

About the swf location: if all is right, a save file dialog should have popped up where you could set the location of the output file (.f3dv and if you checked it a .swf viewer)

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