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[Closed] Finding out property names

This is probably a very easy (or very stupid) question for most of you, but I’m a complete beginner to maxscript, and I’m in a bit of a rush to get this done, so any help would be much appreciated.

I need to create a script that takes all the selected objects in a scene, and alters particular properties to a set value.

My problem is finding out the names of the properties of each object I need to change. Is there a simple way of finding out, or is it just guesswork?

The objects are all PowerNURBS objects imported from Rhino. For each one, I need to change the face distance % of the viewport mesh, and tick the ‘Weld/Smooth’ checkbox. Which would be no problem at all if I knew how to access them. How can I go about finding out?

Cheers,

John

3 Replies
 PEN

getPropNames, hasProperty, getProperty, setProperty, isProperty

I think that is what you are looking for.

Brilliant.

Thanks very much.

you can also try to set this values manually and get the properties names and syntax on the macro recorder. i said “try” because i don´t know if the recorder sees those properties. i think yes.