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[Closed] Finding diffuse material in dx9 shader?

is it possible to find the diffuse channel in a dx9 shader.
Also how do i detect/use the ‘[b][b]DirectX_9_Shader’ constructor?

Thanks
[/b][/b]

3 Replies

bump*

Basically im using a rendermap for standard materials, but it doesnt work with dx9 shaders, i need to find a way to access the material so i can create a randermap.

Cheers

There isn’t really a concept of a ‘diffuse channel’ in shaders. There are what’s called texture samplers. An easy way to find bitmaps in a DX9 shader in Max is to do something like this:


  
  mat = $.material
  
  for p in (getPropNames mat.delegate) do (prop = getProperty mat.delegate p
  if classof prop == Bitmap do ([indent]-- Do something here
    )
  [/indent])
  
  

ok cool, ill check this out