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[Closed] FindBadPolys – my first useful script
Oct 09, 2006 2:26 pm
Hi everyone
What is it about:
This script finds triangular faces, quadrilateral polygons
as well as any other n-sided polygons in your mesh and selects them for
you.
Warning: It converts your object into an editable poly so make sure you don’t mind your modifier stack
being collapsed.
Known issues: 3dsMax crashes when you undo the operation a couple of times
well this is a copy/pase from the readme i’ve included
It’s been a pain in the but* to find ngons by hand for quite some time now so I decided to make a script to do it for me. I’m not sure if max has a built-in function that does the same thing, whatever… I hope you enjoy it.
P.S. This is my first script so don’t be too harsh, it’s not the best example of code optimization techniques