[Closed] FK/IK Controller
Heya
I want to reproduce the Character Studio Biped functionality in a new Transform Controller and just got the implementation of my plugin working, but working on the functionality atm :S
My goal is to create an FK/IK system, which is animateable and behaves just like the biped FK/IK one (selecting non-limbs and it is FK, selecting limb and it is IK and so on). I need to do this for having an FK system only (like biped) and just manipulate the FK chain according to the IK changes. This allows me a better blending between poses and there will be no IK snapping.
If I can get this to work, there might be possebilities to have a large amount of solvers automatically applied to the chain depending its hierarchy and settings.
I just started learning how the MaxSDK works on friday, so would be great if there is anybody who might know IK solvers and can hint me how to start
Cheers,
maT-Star