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[Closed] Exporting Animated Vertex Info
Jul 02, 2006 5:50 am
I have a mesh weighted to a skeleton and animated across on number of frames. Does anyone know a way to get the world space vertices for the mesh. As in, I would like to export the vertex info at each frame.
Thanks in Advance!!
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The method snapshotAsMesh() returns a TriMesh value containing the world space coordinates of the vertices after all modifiers, node transforms and space warps.
You could snapshot the mesh on each frame and export the coordinates to a file.
Alternatively, you could create a snapshot (using the snapshot tool or MAXScript) of the object on each frame and export to some supported format like OBJ, 3DS etc.