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[Closed] Export with mesh name

Is there a way to tell Max that the name of an exported file should default to the mesh’s given name in the scene? There by saving the step of needing to specify a name on export- every single time!!!

5 Replies
1 Reply
(@ecarter)
Joined: 11 months ago

Posts: 0

yep, i do that, is really usefull

try this

exportFile obj.name

or something like this, if you want to give the path to export

filetoexport = (path.text + “\” + obj.name)
exportFile
filetoexport

path.txt could be a dropdownlist or text input

Wow! Thanks.

I tried it out, but must be doing something wrong: “Unkown property: “name” in undefined”
Of course I tried entering the name of the object instead of “name” I used “midInset_mesh” or what have you.

1 Reply
(@ecarter)
Joined: 11 months ago

Posts: 0

i work with the object name and the extension, like this

box.fbx

so

filetoexport = (path.text + “\” + obj.name) – obj.name need to have the extension
exportFile
filetoexport

The error occured as the object has not been assigned to the variable “obj”. With “.name” you access the name property of the object. Here’s an example which however will only run if 1 object is selected. If you only want to export geometry, you should check the selection for that as well.


   if selection.count == 1 do (
    	nNode = selection[1]
    	iType = 16 -- obj filetype
    	pDir = "C:\\EXPORT\\"
    	aClasses = exporterPlugin.classes
    	exportFile (pDir + nNode.name ) using:aClasses[iType]
    )
    

Exporter classes (from maxR8), set by iType
[ol]
[li][size=1]3D_StudioExporterPlugin[/size][/li][li][size=1] Adobe_Illustrator[/size][/li][li][size=1] DWG_ExportExporterPlugin[/size][/li][li][size=1] DWG_Export[/size][/li][li][size=1] Wavefront_MaterialExporterPlugin[/size][/li][li][size=1] Lightscape_Layers[/size][/li][li][size=1] STL_Export[/size][/li][li][size=1] Lightscape_Material[/size][/li][li][size=1] FBXEXP[/size][/li][li][size=1] Lightscape_Preparation[/size][/li][li][size=1] IGES_Export[/size][/li][li][size=1] Lightscape_Parameter[/size][/li][li][size=1] Lightscape_Blocks[/size][/li][li][size=1] SW3D_Exp[/size][/li][li][size=1] nif_export_class[/size][/li][li][size=1] Wavefront_ObjectExporterPlugin[/size][/li][li][size=1] Lightscape_View[/size][/li][li][size=1] ExportHTR[/size][/li][li][size=1] JSR184Exporter[/size][/li][li][size=1] AsciiExp[/size][/li][li][size=1] VRBL_Export[/size][/li][li][size=1] DWF_Exporter[/size][/li][/ol]