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[Closed] Export animation to poser

Hello everyone
I am capturing data using the vicon MX3 system and exporting it via, csm, into 3dsmax. The next step is where I get lost. For some reason I cannot export the animation from 3dsmax to Poser, using a BVH or character studio. Can someone help me or point me in the right direction please.

7 Replies

if you have 3d max why would you want to do anything in poser its one crap program.
do your work in max the output is 1000000% better than poser could ever be.

Ooooh… Meeeooow!

yeah I did sound a bit cat like lol , sorry I did not mean too .but I still say max is the way to go

Well-funny though…

blink Blink

Into Poser? Did I hear the question right? I better go to the doctor I’m not feeling well and I think I’m hallucinating.

Hum, well, I can understand some people are surprised but I guess if you ask how to do that it’s because you need to do it otherwise you would indeed do everything in max.
I don’t really have a solution, my first suggestion would have been bvh too, maybe they’re some problem of compatibility, seems you can’t even trus an exchange format nowadays (often the same with fbx)
My suggestion would be to give a try at Renderosity, maybe not the main Poser forum (but you can try there too), maybe the one called Poser Technical. They’re of course a few plugins, but most of them are meant to do the opposite thing, that is importing from Poser into Max (and according to what I know, most of them are more or less crap)
Anyway, good luck and sorry not to be able to be of more help

J-L

As someone who is intimately familiar with the opposite direction (we use Poser for all our characters and have tried various attempts to get motion files from Poser to Biped), I can at least tell you the issue is with the BVH definition.

If you open up a BVH file (with notepad – it’s just an ascii file) you’ll see how the format works. At heart is the definition of how the data is interpreted in the various programs that read this stuff. Unfortunately, BVH is so far from a universal format it’s not funny, and that’s why programs have trouble reading each other’s files. It’s all in that initial definition – you need to get it setup properly.

So start comparing the headers of the Poser BVH versus the Max BVH and then you’ll need to write your own conversion program (which will only convert the headers – the headers are there to tell the programs how to interpret the data which follows). There are some resources out there which purport to do the conversion but I haven’t found them all that useful. You might also try contacting these folks:

http://www.es3d.com/index2.html

They produce both Poser as well as Max BVH files and might be very knowledgable about the differences. You never know – they may have an in-house tool they’d be willing to give or sell to you.

Best of luck – I wish I could go the opposite direction (because there are lots of Poser BVH files that would be useful, but my attempts to far to translate have been pretty pitiful and I don’t have the time to try and do it right).