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[Closed] Editing MR properties with Maxscript
Jan 03, 2013 1:11 pm
General question here… I’m trying to modify any MR property with a little button, and my question is this:
If my renderer is set to Mental Ray, why does this line work?
renderers.current.FinalGatherBounces = 1
But this line does not work?
mental_ray_renderer.FinalGatherBounces = 1
So for my example, lets say I want to set Diffuse Bounces, Turn on Final Gather, and set minimum and maximum samples per pixel. Should I use renderers.current or Mental_Ray_Renderer? Or is there another way I should be doing this?
2 Replies
Jan 03, 2013 1:11 pm
you have to create a mental ray instance first, something like…
mr = mental_ray_renderer();
mr.finalgatherbounces = 1;
renderers.current = mr;
or even…
mr = mental_ray_renderer();
renderers.current = mr;
mr.finalgatherbounces = 2;
Jan 03, 2013 1:11 pm
That was it! I tried making the instance, but I forgot to do the renderers.current = mr line. Thank you!