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[Closed] Edit Poly Expanding

Hi there,
I’m not experienced with MaxScript and max architecture in common and I don’t how difficult it could be.

How I can add my own “buttons”(interface) for Edit Poly modifier in vertex level for example? It will be better if added not only for specific edit poly node but overrides (or extends) max’s standard Edit Poly modifer. Search a lot in docs but didn’t find something look like. If it possible, please show me code example. (Or direct me to right way :))

Anyway thanks

3 Replies

Hi,

I don’t think that is possible… i guess that u should edit Autodesk\3ds Max 2009\stdplugs\EPoly.dlo or EditPolyMod.dlm but that’s not possible unless u have the sorce code for that and then recompile it… someone should correct me if i’m wrong…

what u could do is custAttributes ! or create a dialog with your buttons

Remus ‘RappyBMX’ Juncu

You could write the interface to a rollout-floater and have it dock itself right next to the edit_poly modifier and change based on the user’s subselection, wouldn’t be too hard.

-Colin

Thanks for reply, I think about that way already but I think that max core more modular before)))
Thanks again.