Notifications
Clear all
[Closed] EPHERE Max.NET
1 Reply
May 07, 2009 7:39 am
I’ve seen the news on maxplugins.de some weeks ago and I took a look at the sources and examples.
The big problem is that it seems you have to develop plugins the same way (more or less) than in C++. So that’s interesting with the advantages of .NET development but not really useful to get started quickly with it for any sort of programmer/scripter.
What I really want is a complete new wrapper over 3ds Max programming interface (MAXScript and SDK)…