[Closed] Disposing Nested Struct
Hello All,
I have used struct’s to work in OOP fashion for a small tool i am trying to make.
Now the problem is that i really dont know the best way to dispose them.
Example :
struct test(a,b)
struct testa(xy = 10)
temp = test()
temp.a = testa()
now if i just go ahead and set temp = undefined, i run into a very weird problem.
If i try to open,reset or create new file, max gives me “unknown error occured while garabage collection error”
can anyone help me out with this please.
Thanks In Advance.
@lo : can you give your specification’s
I just tried it at my place it and seems to work fine.
I dont know if its anything related to the version or anything, coz i can reproduce this at my work place which has a x86 copy of 3ds max running on x64 Windows 7, and at my place i have both (max and windows) x86.