[Closed] Delay Transform script
Hi guys!!!
This one is a double first for me… First post and first script…
I wrote this script to help me learn maxscript, and I think it’s a nice tool to have…
As expected, still has a few bugs that maybe some of you can help me out with…
DELAY TRANSFORM
(save target has…)
Instruction and other stuff inside the script…
Please feel free to comment…
Cheers
Tiago Castro
You using verlet algorithm, because with that the delay can have accuacy and be based on physical values like acceleration and mass.
Thanks eek, but I thing that is WAY over my head… after all since this is my first script I still scratching the surface…
But its good to now that’s a way to improve it…
Thanks
Just did a little video showing the script at work…
DelayTransformTut.avi
TSSC codec…
The next feature I wanted to include is an UNDO. Right now I can seem to get the script to go into the max UNDO memory…
Any ideas?..
Hey thats a nice little script there – congrats on such a fun little thing as a first script!
wow i like it alot man thats great. could really use this in alot of riggs. it would be cool also to get it to amplify along the chain so you could make it into a cool tail on a character or somthing.
well done man.
cheers
john
Hey thats a nice little script there – congrats on such a fun little thing as a first script!
Thanks… I’m still working on it… for now I’ve done a transform filter so we can get only position rotation or scale…
More to come…
wow i like it alot man thats great. could really use this in alot of riggs. it would be cool also to get it to amplify along the chain so you could make it into a cool tail on a character or somthing.
Cool… I’m glag it has some real uses…
I think it’s esay enought to add a multiply value, but for the tail I’d go with the spring controller…
Still, a cool feature to add to the list…
Any more ideas?.. I’d by more than appy to try to improve it…
Cheers,
T.
yeah i thought it might be usfull because you could probly see the reasults while animating where as spring controllers slow things down like crazy. this would be a good controllable fake that you could probly add layers of animation to.
have to have a better play with it later
cheers
john
Hy guys!..
Here is the latest version of Delay transform…
DOWNLOAD (save target as…)
new features:
–local delay for Position, Rotaion and Scale;
–multiply values for Position, Rotaion and Scale; (need help with some issues…)
–Add, Remove and order Slaves;
–opening the dialog keeps the last Master and Slave selection if available;
known issues:
–if master as animation prior to applying Delay, that animation will not drive the Slaves
-animate only after Delay is applyed;
–is a Slave is listed more than once Max WILL crash; (need help here too…)
I need help with:
– the rotation on the slaves is linked to the previous slave’s rotation witch is a quaternion rotation. This makes the multiply funcion useless…
– in the listBox I have a filter funcion tah filters the master object only, and I need to be able to filter the current slave object list (witch is an array) so that the user wount select the same object mode than once…
Can anyone help me out???
Cheers and enjoy…
why does the rotation being a quaternion make your multiply useless? I havent had a chance to look at the script yet, but can you not convert your quaternion back to euler apply your multiply and then convert back to a quat?